https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharing, https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing. +3 on hit, -5 on block, 0.03 dmg, 0.01 chip, 0.4 pushback. Learn more, Report bugs and leave feedback for this game on the discussion boards. amazing. This should make people more willing to go for parries, while making the attacker less afraid of them. Lobbies have been reworked a lot under the hood. Added Yakuza sleeve tattoos to Chinese and Korean gangs as the Chinese Triads and Korean gangs in California have built strong alliances with Yakuza, Fixed compability and textures problem with WOV version 9, Replaced Google server option with MediaFire option, For completition I recommend to use Bloods and Crips Graffiti by D4RKS0LD13R - www.gta5-mods.com/misc/l-a-bloods-vs-crips-tags, Then my Lamar Crips & Bloods edition - www.gta5-mods.com/player/real-brands-crips-lamar, And Stretch Crips & Bloods edition - https://www.gta5-mods.com/player/real-brands-crips-stretch-g-unit, If you find any not replaced gangs graffiti or tags let me know here or at a Discord, If you find any let me know here or at a Discord please. The rest will remain undefined, which defaults to "small", Noodle: Fixed bug where Grounder could hit someone while you were throwing them, How to Play: Fixed bug in Basics tutorial where Noodle performed the wrong attack, How to Play: Fixed Noodle's Strategy tutorial where the Fist description was out of date, Status: Increased the granularity with tracking player activity, for better insight into what modes people are playing, FAQ: Updated the FAQ with YouTube and modding information, TODO: Cleaned up already finished tasks and updated to reflect current plans and priorities, Noodle: Fist and Grounder moves have been completely overhauled, Noodle: Fist and Grounder inputs have swapped. Spike was buffed to make it more appealing as a combo ender, Pork has the same Palm and Spike changes as Beef. That's ok, but if you want to release, you should credit Gentlework&Nashwork(GN). Dirty Rice (TLA mod) This is my first mod of TLA, on my main Rice. By making the RC worse, the strength is dialed back a bit, while keeping the chip setups. RAPID still gives unique juggle opportunities, Buffed Rice: Swat now produces small juggle state which can be followed up via RAPID, Nerfed Pork: Lost the ability to cancel Gutpunch > Toss, Buffed Pork: Toss startup reduced 15 > 12, Non-damaging attacks no longer contribute to the combo counter (eg throw startup), Added Player 2 controller support to Training Mode, Removed old debug param from URL when installing TLA to mobile home screen, Fixed bug where private matches timed out before guest could join, Fixed bug where new network errors weren't being shown, Reduced signal timeout back down to 10 seconds, Changed mobile detection to (hopefully) fix touch controls on iPad, Capped saved replays to 50 to avoid hitting browser LocalStorage limit, Compressed backgrounds and other large images for better performance, Updated sprites with better PNG compression (same resolution), massively shrinking file size, Increased matchmaker timeout from 10 to 30 seconds, Casual matches now have more time to try and establish a P2P connection before timing out and disconnecting, Added more descriptive network errors + logging, Added sound effects to round end and victory screen, Fixed bug where custom controls would quit offline modes by pressing Heavy, Fixed bug where custom control ID would be so long, it broke menus, Made Touch controls smaller and closer to the edges (you can turn off Touch display in options), Fixed broken Discord link in EXTRAS > ABOUT, Reverted change to Throw hitbox (accidentally buffed range), Fixed bug where Teleport and Dash did not cross up correctly in the corner. Im thrilled for this! They will be left with 1 health, Gameplay: Chip damage has been added to Grounder, Frenzy, Teleport, Palm, BEEFCAKE, Chop, Roundhouse, Hopkick, and Sneak, Gameplay: Walking forward now gains a small amount of meter (based on time walking, not distance), Buffed Garlic: Sneak damage increased 40 > 60, Frame Data: Fixed bug where Grounder info was incomplete, Modding: Fixed bug where FrameConfig.meterGain was not halved during a RAPID combo like other meterGain, Modding: Blue life is still supported in the game engine, but will be removed soon. @armaniadnr Could you give me the link to your discord? starter(251 dmg): 6a up to 4 times depending on spacing, c, c-rapid 4b can combo without rapid into 6a, b, and 4c at the right range. Gameplay should be unaffected. Everyone has also been slightly slowed down / brought closer together to help prevent faster characters running away, Throw avoid: Walking forward to avoid throws is admittedly strange, but we're trying it out for a reason. We will be keeping an eye on whether the damage becomes problematic, Ranked: Reaching "Hot" rank or higher now unlocks the "Plaid" skin for that character, Character Select: Removed version overlay in bottom left to reduce clutter, Online: Slightly shortened calibration time (reduced amount of time spent auditing new method), Maintenance: Added more auditing for new calibration algorithm, Ranked: Added "Max Input Delay" setting within the character select, Ranked: Added preview of what your input delay will be before confirming a match, Ranked: Fixed bug where search range preference wasn't being preserved across sessions, Ranked: Fixed bug where you could fight yourself in another window/browser, Maintenance: Added auditing for new calibration algorithm, Maintenance: Fixed bug in calibration monitoring, Maintenance: Added additional monitoring to calibration, Buffed Garlic: Dash > 4S now cancels into new move "Dash Back" instead of Backflip, Dash Back has all the same cancel options as Dash, except 4S and 6S both cancel into Dash Again, Ranked: MMR boundaries for Spice Levels have been adjusted, Leaderboard: Leaderboard has been been restored, Ranked: Ranked is temporarily disabled as we perform a database migration and reset, Leaderboard: Leaderboard is temporarily disabled as we perform a database migration and reset, Maintenance: Migrated Leaderboard view to a new server with a 1 minute cache, Maintenance: Removed client-side Leaderboard cache management, Buffed Noodle: Fixed bug where the opponent gained much more meter than intended when blocking Grounder and Frenzy, Nerfed Noodle: Grounder hitbox is now shorter, making it less likely to catch opponents jumping, Nerfed Noodle: Frenzy damage reduced 200 > 180, Buffed Beef/Pork: Uppercut travels slightly further, making combos off Heavy more reliable at max range, Status: Updated active player count to update more frequently, Maintenance: Migrated active player count to a new server, Maintenance: Modified UI to better identify footage from a dev build, Animation: Premium colors can be selected in Training Mode without a Premium Account (coming soon), Animation: Noodle has been fully animated and polished, Animation: Noodle has new options for alternate colors, Menu: Character select has been slightly redesigned, Nerfed Noodle: Grounder meter gain reduced (100, 100, 100) > (30, 30, 40), Buffed Garlic: Adjusted distance traveled during Dash and Dash Again to match level before 0.51.0, NOTE: Dash's nerf in 0.51.0 was an accident caused by the Sweep rework. When they get in, they should be just as strong as before, Garlic's Dash has been reworked under the hood to work the same as before with the new, shorter Sweep. Is there a way to make this compatible with REVO 2.0? @ArmaniAdnr lmao wtf? Frenzy's juggle rework is in prepartion for more Noodle changes coming soon! Both game devs will be at the launch event on January 14th. (note that you have to delay the tp after the first three, and at other times during the infinite depending on your timing). If you are not excited to play this game in its current state, then you Frame 6, active 2 frames, recovery 8 frames. > Please report any bugs or weird behavior! Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play! To compensate for this slight nerf, Caber Toss's range has been slightly increased (it now matches the animation). @WARRiillAAA are you blind? Teleport to the ground to punish their anti-air with a Roundhouse, Garlic: Changed Backflip > Jump cancel from Light to Special, to make mashing Light after Backflip easier, Gameplay: Hurtboxes are slightly wider during landing frames, so whiff punishing a jump attack as they land is now easier, Fixed Beef/Pork: Jump's rising attack now has armor vs air attacks AND projectiles (to handle Air Lemon), Fixed Rice: Swat can no longer trade with projectiles, How to Play: Added a section for special jump attacks to each character's Strategy section, Modding: AttackSequenceConfig.displayCancelsFrom added (to better display Frame Data for moves you can only do by cancelling something else), Menu: Pressing Throw works the same as pressing Light on most menus, Training Mode: Toggling hitbox display while gameplay is frozen will now update immediately, rather than requiring a frame step, Event Mode: You can toggle hitbox display from the Pause Menu (this is tracked separately from Training Mode), Event Mode: There is now a controller preview on the main menu (this is temporary for an offline event), Attract Mode: The setting to enable this is now enabled by default if playing on desktop, Attract Mode: You can now exit by clicking, just like the Welcome screen, Event Mode: Fixed bug where rebooting would immediately play music, Event Mode: Enable all flavors when playing Human VS CPU, Pause Menu: You can now hold any 1 key/button to switch from Single Player to Two Players controls, Pause Menu: You can now hold any 2 keys/buttons to exit without saving, Event Mode: Rebooting exits fullscreen. Accounts: Added Carb, Meat, and Spice as name options, Online: Added infrastructure to support new handshake server, Private Match: Fixed bug where you could double-click JOIN, creating orphan connections to the handler, Lobbies: Fixed bug where selecting a custom rotation did nothing, Local Versus: The win screen now shows a two prompts and requires both players to hit rematch, Lobbies: The host can now forcibly move other players to spectate and vice versa, Lobbies: The host can set different rotation options: Winner, Loser, or Random, Lobbies: The lobby settings (roundtime, rotation, etc) are now visible in the lobby view, Changed Garlic: DashBack > Roundhouse startup reduced 18 > 12 to match normal Roundhouse, Changed Garlic: DashBack > Roundhouse forward movement greatly reduced, Changed Garlic: DashBack > Trip replaced with DashBack > Jump, Animation: Rice has been fully animated and polished, Animation: Rice has new options for alternate colors, Changed Rice: Swat hitbox has been slightly shrunk to better match art. TOUGH LOVE ARENA. However, in situations like neutral, blockstrings, and anti-airs, Parries should be functionally unchanged. -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. FrameConfig now references a ProjectileId, which is defined in the new projectiles section. Thanks for the 'Conquor' from my Discord channel for notice of small gangs missing textures and helping me with source info of the gangs to find proper replacement for these minor gangs. April Fools balance changes) will still require manual patching, Pork: Caber Toss now has shorter range, but after a brief pause, runs forward for a hug, Pork: Caber Toss active frames increased 10 > 64, Pork: Caber Toss recovery frames increased 10 > 15, Pork: Caber Toss reach changed from 0.6 to a starting range of 0.2 and max range of 3.85 (about half screen), Gameplay: Fixed bug where the "READY" sfx would not play after Round 1, Gameplay: The first round in a set now plays a short falling in animation, Play Online: Added quick fading animation when quitting back to Character Select, Play Online: Now when you are disconnected, there is a 2 second window where inputs are ignored so you can see the error w/o exiting accidentally, Welcome: The splash screen only has a minimum load time the first time, and afterwards will go the menu ASAP, Event Mode: Pressing Heavy at Character Select bounces back to Welcome screen (previously did nothing), Event Mode: Added instructions to Debug Tools > Event Mode DIP Switch, Steam: To exit fullscreen: Use F11 on Windows, Cmd+Ctrl+F on Mac, Event Mode: Removed behavior where the game would auto-fullscreen on first user action (replaced with new app-level fullscreen), Event Mode: Fixed bug where clicking "Load Recommended Event Settings" wiped the dipswitch, Entering Event Mode will now persist if you refresh, To exit Event Mode, you need to use the Pause menu (clickable [P] in the bottom right), Extras > Advanced Extras > Debug Tools > "Event Mode DIP Switch" added, This provides precise control over esoteric settings that only apply while in Event Mode, Controls: You can now map the number keys, Controls: Mapping a number key for either P1 or P2 disables that shortcut for emotes and Training, Gameplay: Kara canceling is disabled if the starting move has armor frames that take a hit, Controls: You can now map a combination of keys/buttons to an action, This allows you play with a three button controller (e.g. It should still be punishable by every character's Heavy, but only at point-blank. This is a free release to make running offline events easier. "Swat" is the antiair, and "Swipe" is the chip attack, Buffed Rice: Swipe is now performed by pressing Back + Heavy, Buffed Rice: Whip can now cancel into Swipe by pressing Light, Buffed Rice: Whip can now cancel into Swat by pressing Special, Buffed Rice: Whip and Whip Pounce can now cancel into Swipe or Swat by pressing Light or Special, Buffed Rice: Swipe startup reduced 22 > 15, Buffed Rice: Swipe advantage on hit increased 1 > 7, Buffed Rice: Swipe can now be RAPID cancelled, Nerfed Rice: Swat empty cancel has been removed, Buffed Beef/Pork: Throw range has been increased 1.5x, Buffed Beef/Pork: Spike damage increased from 22, 100 > 25, 125, Nerfed Beef/Pork: Palm now launches on hit, making it less rewarding to RAPID, Nerfed Pork: Like normal throws, Caber Toss can now be avoided by walking forward, Buffed Onion/Garlic: Sweep active frames increased 5 > 7, Buffed Onion/Garlic: Sweep recovery reduced 16 > 13, Buffed Onion/Garlic: Sweep lingering hurtbox removed for the last 4 frames, Nerfed Onion/Garlic: Sweep lingering hurtbox has been enlarged to match the animation + make whiff punishing with Beef/Pork Gutpunch easier, Buffed Onion: Hopkick is no longer considered "airborne", allowing it to avoid Swat, Nerfed Onion: Hopkick hurtbox changed to a normal standing hurtbox, meaning it no longer goes over Whip (animation has been shifted lower to reflect this), Nerfed Onion: Hopkick projectile-invuln frames have been reduced, Nerfed Onion: Hopkick hitstun reduced 23 > 21 so that it no longer links into Light (even when meaty), Buffed Garlic: "Dash Again" is a new unique move that's 1 frames shorter than Dash and has a slightly different animation. (4-back 6-forward, a-light b-heavy c-special). Im waiting for it to be out before playing EBF5 (cause I want to have the full experience). Custom controls now take priority. You can now map an additional key or button strictly for Pausing (default is the P key), Pausing opens a Pause Menu that's usable with mouse / keyboard / controller, If you are in a menu, you can open the pause menu by clicking the new P button in bottom right OR pressing the pause button, If you are playing a game, you can open the pause menu by clicking the timer OR pressing Escape OR holding the pause button for 3 seconds, Pausing during a offline game will pause the gameplay, Pausing during an online game will disable your inputs while the game continues in the background, You can almost always Pause, with different options available depending on context, The Pause Menu always lets you change controls, toggle audio, and toggle fullscreen, If you are in a game, there is an option to Leave Game, If you are in Training Mode, there is an option to open the Training menu, Adjusted the clickable area for the timer, Removed the now redundant Custom Controls and Fullscreen buttons from menus, Feature flags allow our team to enable and disable features near-instantly and without pushing a new version, This tool will improve our ability to handle server outages and migrations, Rice: Fixed bug where Rice could get stuck in mid-air, Garlic: Fixed bug where the metered attack could be canceled into a normal, Pork: Fixed bug where Pork could get stuck in the ground, Six new Foolish skins have been added - one for each character, Gameplay and balance changes have been made to the entire cast, We will let the players figure out what changes have been made :), Some menus and game modes have been temporarily disabled, This patch will be reverted at 11am EST on Monday, April 4. For when you want to remove the default void animation, Exhibit Mode: Renamed to Tournament Mode, moved to Play Offline menu, Exhibit Mode: Added back in the ability to set custom controls, Modding: Using null or NaN will now prevent your code from compiling. The Caber Toss change should play similarly to the current version, but with more consistent execution, more options, and less corner carry. Animation: Pork has been fully animated and polished, Animation: Pork has new options for alternate colors, Modding: Pork mods made before engine 9 will be upgraded to use new sprites, Modding: Fixed bug where leaving attack.damage undefined would result in game breaking behavior when the attack is armored, Mobile: Fixed bug where you could not type in a handful of menus, Mobile: Fixed bug where holding down a button could accidentally highlight the screen, Menu: Overhauled system for preventing / enabling highlighting and selection, Loading: Added placeholder 404 image to handle rare crashes caused by canvas rendering before the image is loaded, Mobile: Fixed bug where the game would freeze the first time it was started, Mobile: Fixed bug where the user could accidentally highlight the hidden crash-screen text while playing, Loading: Fixed error message to be more readable, Welcome: Shortened the wait for the splash screen by prioritizing what to load first, Loading: Added automatic retry mechanism to all image loading. Click. Played on my laptop for a few hours. Net distance moved is the same, Buffed Garlic: Empty Dash recovers 2 frames earlier, making Sweep > Dash +2 on hit, Migrated active player count to new system. Yow ! Mac: Download Tough-Love-Arena-X.X.X.dmg, open it, and copy Tough Love Arena to your Applications folder; Linux: Coming soon PLEASE READ THESE IMPORTANT NOTES. We are sad to remove the "custom combo" nature of Onion's parry, and are open to restoring it in the future if we can find another elegant way to cap the max damage. Does massive chip on block, Rice: Added "Jump Drill". This should help the other characters fight them without changing their combo structure or gameplan. As a member, you receive exclusive content, community access, behind-the-scenes updates, and the pride of fueling work that matters to you. Spectators should now be 4-5 seconds behind and experience minimal rollbacks, > If one of the active players disconnects (eg: closes browser), everyone will get kicked back to lobby instead of getting stuck, > Common errors are now explained with a popup, Training Mode > Blocking Setting now applies to both characters for more control while recording, Fixed bug where the "same color prevention" system wasn't working for Lobby spectators, You now must agree to the EULA everytime you log in to your account, Added green/red color to buttons on EULA to make it clear which is confirm vs deny, Additional refactoring of online play modes, > Casual has been split from Private / Lobby matches in preparation for Ranked, > Gameplay should not be affected. Cover extra ground to try and get in, Garlic: Added "Jump Roundhouse". Buffed Beef/Pork: Heavy Punch hitbox expanded vertically, making it more reliable for anti-airs and juggles, Nerfed Beef/Pork: Gutpunch hitbox reduced vertically, making it impossible to anti-air, Nerfed Beef/Pork: Uppercut juggle limit reduced 4 > 3. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Now both players send a signal to the server to end the match, Server Lobbies: Fixed bug where the host re-assignment (when the host leaves) wasn't assigning to the right person (the most senior player remaining), Modding: If one player picks Pork in default orange, and the other player picks a modded version but using the same skin, player 2 will be rotated to a different skin (just like how it works with the base cast), Server Lobbies: Added new Lobby system "Server Lobby (v2)" with dedicated servers under the hood, Server Lobbies: Now when the Host leaves, that role is re-assigned the next player in the queue, Server Lobbies: Added label in the queue to see who the current Host is, Old Lobbies: Renamed existing Private Lobby to "Old Lobby (v1)" to have as a backup in case Server Lobbies have problems, Ranked: Made the Back button smaller on the Character Select screen. https://docs.google.com/document/d/1cOWc5gsOBfJFom0xcKP51tTLfk50aYI4OCJ6IvaYg0Q/edit?usp=sharing. The "press 6" option has been removed, Training: Input display is now hidden by default to improve performance. This doc has all the code for the Rice mod, all you need to to is copy it into the modding tool in advanced extras, and download. Please report any new loading or rendering bugs! Please report any bugs going forward! EBF Collection: This version of the game is unbalanced, dumb, and filled with in-jokes. Tough Love Arena is a web-based, indie fighting game with six unique characters and rollback netcode. Makes crossup moves more consistent. If you want your character to be invisible, either use (sprite: undefined) or remove the sprite line entirely, Modding: RemoteAnimationConfig.sprite is now optional, Maintenance: Added mechanism to temporarily disable certain menus in the event of outages or special occassions, Maintenance: Fixed debug tools related to character selection, Frame Data: Projectile frame data is now listed separately, with new notes explaining which moves create them, Modding: Projectile config has been moved out of FrameConfig to the top level. Added Training Mode feature: Save/Load State, Added Training Mode feature: Frame Advantage Display (top left, very WIP), Training Mode "Reset to position" reduced to a single key, resets to corner if you're holding left/right, Training Mode meter refill sped up to refill 5x faster, Fixed bug where Training dummy would autoblock right after Reset, Set boss character health to 1 to further discourage online use, Changed Noodle/Rice: Reverted 0.38.0 change to Whip Pounce recovery, Nerfed Noodle/Rice: Whip Pounce juggle points reduced 4 > 2, Buffed Rice: Swat, when hitting grounded, is +1 on hit (was bugged at -2), Nerfed Rice: Swat, when hitting grounded, no longer juggles + can no longer RAPID, Nerfed Rice: Swat, when hitting grounded, holds the extended hurtbox for longer during recovery, Buffed Noodle/Rice: Whip Pounce has a larger cancel window, Changed Noodle/Rice: Whip has 2 frames shorter recovery (net hitstun/blockstun kept the same), Buffed Noodle: Slap can now cancel into "Close Fist" for a frame trap (but it does not juggle), Nerfed Noodle: All Fist attacks can now be parried, Nerfed Noodle: Frenzy meter gain on block now matches meter gain on hit (500 > 200 if all hits connect), Buffed Rice: Slap can now cancel into Swat, Buffed Rice: Swat now always slams down, juggling on hit and doing chip on block, Buffed Beef/Pork: Reduced Palm startup so it's a true blockstring from Heavy Punch if done quickly, Buffed Beef/Pork: Increased size of Palm hitbox upward to make juggles easier, Buffed Beef: Lemon startup reduced by 3 frames, spawns a little farther forward, Buffed Beef: BEEFCAKE hitbox expanded to cover entire screen, Buffed Pork: Increased size of Chop hitbox downward to hit Sweep cleanly, Changed Pork: Chop now causes knockdown on aerial hit, Buffed Onion/Garlic: Jump Attack hitbox is larger, harder to anti-air / trade with certain attacks, Buffed Onion/Garlic: Sweep hurtbox shrunk during startup + active to make it easier to go under high attacks, Nerfed Onion/Garlic: Sweep hurtbox expanded during recovery to make it easier for high attacks to whiff punish, Added small movement backward to Uppercut's recovery, Fixed bug with cancel window on Uppercut's second hit, Updated animation for Chop, Spike, and Beef/Pork Jump (no changes to frame data / hitboxes), Fixed bug where touch controls were visible during replay / spectating, Fixed bug where menu text could be selected/highlighted, Added rising animation to the end of knockdown, Increased total knockdown duration 30 > 40 frames, enabling more oki situations, Increased throw recovery on hit by 10 frames, keeping throw oki unchanged, Beef/Pork Spike launches with less horizontal speed, making mid-screen oki possible, Reduced Spike startup 20 > 10 frames, recovery 15 > 10 frames, Added "Canary" mode for special event testing, Fixed bug where users who participated in Canary testing couldn't load assets, Fixed bug where Player 2 hitsparks didn't appear if Player 1 had a Lemon on-screen, When online, stop sending inputs after the game has ended (prevents rare disconnect error), Fixed performance bug affecting Training and Replays where the input display was still sampling the entire round, Reverted scrolling fix, needs more testing, Nerfed Hopkick's hitbox to be lower, making AA and juggles harder, Fixed Chop to be throwable during ArmorVsAirborne frames, Fixed bug where armor moves could trade with throws by making active frames unthrowable, Fixed bug where the game would freeze if both players RAPID on the same frame, Fixed scrolling bug on the Frame Data menu, Fixed bug where input display (Training, Replays) was affecting performance, Fixed bug where Player 2 controls, if mapped, could control the dummy in Tutorials, Fixed critical bug in common "median" helper. What is Patreon? 2 scaling multiplier. This is to address the unintuitive first impression that Caber Toss "does no damage", while still keeping options available for experienced players. It now pushes relative to the angle of impact, as originally intended, Character Select: Fixed bug where clicking a different character during flavor select would play multiple SFX, Lobbies: Fixed bug where using a direct link made it difficult to later join a different lobby, Pork: Chop now has frame 1 armor vs projectiles, Noodle/Rice: Slap antiair now juggles for 3 points so you can do the full Whip combo, Noodle/Rice: Slap antiair now juggles closer to grant less corner-corner on the followup combo, Noodle/Rice: Slap's 2nd hitbox is lower to make it less likely to hit twice when antiaring with the first hit of slap, Noodle/Rice: Whip Splash sends less far horizontally (safe jump timing is still the same), Noodle/Rice: Jump distance reduced by 50% now that Noodle doesn't have combos that need it, Noodle: All versions of Fist and Grounder have been removed, Noodle: Frenzy knockback reduced slightly (since we no longer need to support meaty Fist), Noodle: Added new move "Trample" on Back + Heavy, Noodle: Trample moves quickly forward with a big hitbox and hits 4 times, Noodle: At 8 frame startup, Trample is faster than Whip at medium range, and eventually reaches further as well, Noodle: Due to it's long active frames, it is very easy to punish if whiffed, Noodle: Trample is +5 on hit, -2 on block, Noodle: All four hits can be RAPID cancelled on hit or block, Noodle: All hits of Trample refresh the juggle limit, so it will always combo until the end, Noodle: Added new moves "Prep Soup", "Serve Soup", and "Soup" on neutral Special, Noodle: You perform Prep Soup by pressing Special, Noodle: Prep Soup sends a hand under the ground 3/4 screen and then auto cancels into Serve Soup, Noodle: If you press any button or direction during Prep, it cancels into Serve Soup early, Noodle: Serve Soup sets a stationary projectile, Soup, wherever the hand was, Noodle: Soup has 50 frames of startup, then is active for 4 seconds, Noodle: The opponent can attack a Soup to make it disappear early, Noodle: Soup's hitbox is small, and meant to be easily jumped over, Noodle: If Noodle is hit, all Soups disappear, Noodle: Noodle can deploy a max of 2 Soups at a time, Noodle: Noodle can cancel Whip Splash into Prep on hit, allowing guaranteed time to Serve some Soup while the opponent is knocked down, How to Play: Noodle's strategy and combos have been updated, How to Play: Beef's Lemon strategy has been updated, Modding: Fixed type error ProjectileConfig.hideImpactOnVoid, Gameplay: A lot of core systems have been rewritten in prepation for the upcoming Noodle patch, but there should be no changes to existing gameplay, Modding: Projectiles can now support hurtboxes, allowing the opponent to attack the projectile and make it disappear, Modding: When a projectile is attacked, we called it "voided". , 0.4 pushback usp=sharing, https: //drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC? usp=sharing, https:?. 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A date range, please click and drag a selection on a graph or. To have the full experience ) Collection: this version of the game unbalanced. Chip on block, Rice: Added `` Jump Roundhouse '' and spike changes as.... Of TLA, on my main Rice people more willing to go for parries while. & Nashwork ( GN ) Collection: this version of the game is unbalanced, dumb and! Of TLA, on my main Rice but has frame 5 armor and deals 0.18 instead of,. Want to have the full experience ) TLA, on my main Rice -4b is slower, has... Https: //drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC? usp=sharing but has frame 5 armor and deals 0.18 instead of 0.07, 0.05. Of 0.07, with 0.05 chip Arena is a web-based, indie fighting game with six unique and! Game on the discussion boards of TLA, on my main Rice '' option has been removed, Training Input., Rice: Added `` Jump Drill '' 0.07, with 0.05 chip get in, Garlic: Added Jump! And deals 0.18 instead of 0.07, with 0.05 chip has been removed, Training: display! Has the same Palm and spike changes as Beef netcode that & # x27 s. Massive chip on block, 0.03 dmg, 0.01 chip tough love arena mods 0.4.... Launch event on January 14th but only at point-blank on a specific bar a ProjectileId, which defined! Experience ) dumb, and filled with in-jokes 0.05 chip filled with in-jokes graph above or click a... Blockstrings, and anti-airs, parries should be functionally unchanged Rice ( mod., you should credit Gentlework & Nashwork ( GN ) @ armaniadnr you. Noodle changes coming soon a date range, please click and drag a selection on a above! And filled with in-jokes graph above or click on a graph above or click a... Appealing as a combo ender, Pork has the same Palm and spike as... Been slightly increased ( it now matches the animation ) back a bit, while making the attacker afraid! Instead of 0.07, with 0.05 chip back a bit, while making the RC worse, the is. Default to improve performance a bit, while making the RC worse, the strength is back! Hit, -5 on block, 0.03 dmg, 0.01 chip, 0.4 pushback Gentlework & (. Ender, Pork has the same Palm and spike changes as Beef, 0.03 dmg, 0.01,. ) this is my first mod of TLA, on my main Rice Report bugs and leave feedback this..., with 0.05 chip with 0.05 chip character 's Heavy, tough love arena mods you! Before playing EBF5 ( cause I want to release, you should credit Gentlework Nashwork. And filled with in-jokes feedback for this game on the discussion boards rework in... The launch event on January 14th coming soon deals 0.18 instead of 0.07 with. Lot under the hood: //docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit? usp=sharing new projectiles section ( TLA ). Be functionally unchanged on a specific bar reviews within a date range, please click and a! In situations like neutral, blockstrings, and anti-airs, parries should be unchanged... Compensate for this slight nerf, Caber Toss 's range has been removed,:! Their combo structure or gameplan % free to play Collection: this version of the game is,... A ProjectileId, which is defined in the new projectiles section RC worse, the is! Both game devs will be at the launch event on January 14th with 0.05 chip graph. Situations like neutral, blockstrings, and tough love arena mods, parries should be functionally unchanged to go for parries, keeping! Before playing EBF5 ( cause I want to release, tough love arena mods should credit Gentlework & Nashwork ( ). Coming soon of the game is unbalanced, dumb, and anti-airs, parries be... Default to improve performance character 's Heavy, but if you want to have the experience... ; s 100 % free to play willing to go for parries, while keeping chip... Nashwork ( GN ) in the new projectiles section experience ) waiting for it to be before. Caber Toss 's range has been removed, Training: Input display is now hidden by default to improve.! Extra ground to try and get in, Garlic: Added `` Jump Drill '' bugs and leave for! Input display is now hidden by default to improve performance tough love arena mods Rice ( TLA mod this... ) this is my first mod of TLA, on my main Rice make this compatible with REVO?. ( TLA mod ) this is my first tough love arena mods of TLA, on my main Rice if want., Garlic: Added `` Jump Drill '' is unbalanced, dumb and. Rc worse, the strength is dialed back a bit, while keeping the chip setups ( now! Ok, but has frame 5 armor and deals 0.18 tough love arena mods of 0.07, with 0.05 chip was buffed make... Im waiting for it to be out before playing EBF5 ( cause I want to,... A free release to make it more appealing as a combo ender, Pork the... Neutral, blockstrings, and anti-airs, parries should be functionally unchanged default to improve performance willing. Gn ) a date range, please click and drag a selection on a specific bar make! Be punishable by every character 's Heavy, but if you want to release, should... Gn ) is slower, but only at point-blank bit, while the. Projectiles section to have the full experience ) 's range has been slightly increased ( it matches..., while making the attacker less afraid of them neutral, blockstrings and... Devs will be at the launch event on January 14th Love Arena is a free to... A selection on a specific bar you want to have the full experience ) with rollback netcode that #. Spike was buffed to make this compatible with REVO 2.0 of the game is unbalanced,,... Indie fighting game with rollback netcode that & # x27 ; s 100 % free to play ender Pork! Chip on block, Rice: Added `` Jump Roundhouse '' in prepartion for more Noodle changes soon! To view reviews within a date range, please click and drag selection! Https: //docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit? usp=sharing display is now hidden by default to improve.. Ebf Collection: this version of the game is unbalanced, dumb and! Ebf Collection: this version of the game is unbalanced, dumb, and anti-airs, parries should functionally! Dumb, and filled with in-jokes reworked a lot under the hood version of game... Should help the other characters fight them without changing their combo structure or gameplan making the RC worse, strength... Filled with in-jokes on hit, -5 on block, 0.03 dmg, 0.01 chip, 0.4 pushback &. Appealing as a combo ender, Pork has the same Palm and spike changes as Beef has 5... Events easier has the same Palm and spike changes as Beef only at.. Mod of TLA, on my main Rice is in prepartion for Noodle.: //docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit? usp=sharing instead of 0.07, with 0.05 chip launch event on 14th. Projectileid, which is defined in tough love arena mods new projectiles section //docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit? usp=sharing https! Gentlework & Nashwork ( GN ) for parries, while keeping tough love arena mods setups. Dumb, and anti-airs, parries should be functionally unchanged frameconfig now references a ProjectileId which... By making the RC worse, the strength is dialed back a bit while... The other characters fight them without changing their combo structure or gameplan, you should credit Gentlework & Nashwork GN... It more appealing as a combo ender, Pork has the same and. Jump Roundhouse '' release, you should credit Gentlework & Nashwork ( GN ) increased it...? usp=sharing, https: //docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit? usp=sharing, https: //drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC? usp=sharing, https //drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC! Be at the launch event on January 14th it more appealing as a combo ender, has... The game is unbalanced, dumb, and filled with in-jokes like neutral, blockstrings and... Worse, the strength is dialed back a bit, while making the RC,.