Declare a war without a casus belli. ", Every member of the HRE can support a certain outcome on an incident, and after one year the outcome is, Below is a list of all imperial incidents. The Holy Roman Empire interface is disabled. The capital of the released country needs to be in an HRE province. Joining a league war grants the "Joined League War" country modifier for 100 years from the start of the war, which gives the following benefits: If a league wins the war by enforcing the "Religious Supremacy" peace term for 50% war score, that league will have their religion made the permanent official religion of the Holy Roman Empire. in the event, The Emperor of the HRE selected the option 'The Emperor must decide. Throughout its history, the Holy Roman Empire weathered many struggles, from its loss of power in Italy to the Great Peasants' War. #1. The Great Peasants' War must be brought to an end, with either the peasantry or the nobility emerging as the victor in this conflict. Questions, Paradox Start as a non-Christian country, or convert to a non-Christian religion. An emperor cannot lose the election for emperorship while in the midst of a league war. Thank you in advance. Once passed, if a new vassal is engaged in war, as the vassal overlord the emperor will take control, but be aware that this includes wars with belligerents both outside and inside the Empire, which may mean that instead of becoming overlord of a HRE province the player declare war on it, even if it agreed to the reform. I've seen a broken Hungary, 3 provinces, destroyed by Ottomans, join HRE for protection against Ottoblob, Poland, Bohemia etc. Valve Corporation. If the Emperor releases a vassal within HRE territory as an Imperial Prince, the newly released vassal will not count towards diplomatic upkeep either. You would have to conquer, core, add to empire, then release. However, this is too random and luck based for you to work. In game, however, the Holy Roman Empire usually passes a moderate number of reforms. They need to have a high opinion of you, equal to their dev iirc, your opinion of them doesn't seem to matter. Election happens immediately once the emperor dies, abdicates or is deposed and the candidate with the most votes wins the election. Reject the Request of the Teutonic Order. Firstly, stupid arbitrary restraints like this are terrible, however, it is apparently easily fixed. The country is valid to be asked, if they fullfill the "Adding provinces to the HRE" conditions (see below). Demanding causes a 100 relation penalty with the target, so it is probably worth it to let an Elector keep its spoil of war instead. I have seen a lot of these posts but most of them are old. In the Europa Universalis 4 [EU4] Video, I showcase some of the best nations to play in EU4 patch 1.33. Passing the imperial reform 'Embrace Rechenschaft Measures' allows for an eight electorships to be granted. Eventually you can get a cb to force a country to join. While the Emperor can demand unlawful territory while you are at war (not with him), AI-controlled Emperors don't seem to do so, Decline and take the penalties and Imperial Liberation casus belli, Take and core the province when the Emperor is at war. After you pass the third reform, you'll get a CB you can use to force them in. The Emperor is the leader of the Holy Roman Empire, tasked with defending and maintaining the sovereignty of member states. Development of subjects within the Germanic culture group must be calculated without the 0.5 multiplier. If the emperor attacks a free city, it will suffer 3 stability. Europa Universalis IV: Monthly Subscription. The first Holy Roman Emperor, Charlemagne, was crowned "Emperor of the Romans" in Rome by the Pope in the year 800, but it wasn't until 962 that the HRE as a united polity came into being. Any european nation may join either league, regardless of religion, including states outside the Empire, and even if they have a truce with the Emperor. Ive had Provence join after a successful Imperial Liberation war. First one, no. Does anyone know the exact requirements? Paradox's flagship grand strategy game will soon be available in an entirely new way. All rights reserved. This applies even if the owner is a member of the HRE. Provinces connected with a water crossing can be added to the empire, as well as isolated islands provided they share a sea zone with a province already in the empire. Emperors will no longer gain or lose imperial authority for princes converting after the Peace of Westphalia is signed, also the monthly imperial authority loss for heretic princes is halved. Valve Corporation. Sometimes a small nation will join the HRE if they are threatened by a large country. Conquering provinces in the HRE and from HRE members presents four potential additional hurdles: a 50% penalty to fabricating claims, the Emperor being called into the war, the provinces being demanded back as "unlawful territory", and 50% increased aggressive expansion when taking HRE provinces. This can be done by first annexing a country's capital, adding it to the HRE, and giving the land back. Force the country to move it's capital into the HRE. From this day forth, the Holy Father will personally crown the Holy Roman Emperor.An agreement has also been reached in which the Emperor will have de facto primacy over the Church within the Imperial domain, bringing an end to centuries of often violent disputes between Pope and Emperor. The emperor gains a bonus to their chances of re-election relative to the current level of imperial authority, at approximately +1 per point of imperial authority. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing Shift + 2, Alt + 2 + 1, Shift + 3, , ~, ^, , , or ` (key varies based on keyboard layout). The Imperial Liberation CB expires in 10 years. Espaol - Latinoamrica (Spanish - Latin America). After the reform Proclaim Erbkaisertum has been passed, the emperor gains an additional +25% Imperial Authority to every action taken. Despite being the emperor, this large country can be you. Additionally, the player will often find themselves weaker militarily, as although they now have sole command of their armies, the force limit of the united HRE will often be lower than that of the combined HRE "Vassal Swarm." The emperor will receive a call to war as a co-belligerent if you attack a Free City, attack a member as a non-member, or attack a member with no casus belli. Members are considered 'Princely states' and their heads are 'Princes'. If an outside power conquers the target province, the emperor gains a claim on the province. A prince's decision to support a reform is largely based on their opinion of the emperor, the amount of imperial authority and the emperor's diplomatic reputation. If you passed the third reform "Absolute Reichsstabilitt", you get a CB with which you can force countries to join. As either the Papal States or the Emperor, have the Papal States as an Elector while the HRE is officially Catholic. The Emperors opinion of you must be equal to your development. That should make them your vassal without taking up a slot. Reformed, Anglican, Hussite). (1) of the opposing religion, and Attack a nation's ally outside the HRE and annex their land as a non-co-belligerent. Counties jointing by themselves only because of goo realisations and alliance with the emperor was a big for 1.30.1. If their relations with you are 100 + total development of that nation divided by 2 they will join automatically . Members of the HRE can add their Provinces to the HRE via a button in the bottom left of the Province interface, provided that the province borders another province that already is part of the HRE. Europa Universalis 4 - . This makes it impossible for large nations with over 200 development to join the HRE using this method. I'm playing as Austria and i'm trying to form the HRE. Alternatively, you could force them into the HRE with the CB you get from passing the third reform. As the peasants enforce their demands or create new republics, they come closer to enforcing their demands. If a league leader is attacked by any nation during a league war, their fellow league members will automatically join the war as defenders of the leader. After 1550, if the Counter-Reformation has begun, one of the Electors (that is not a subject nation) has become Protestant, Reformed, Anglican, or Hussite, and the Empire hasn't been reformed to the point of becoming hereditary, then the religious leagues can be formed by the event The Evangelical Union. At the start of the game, the Free Imperial Cities are: As with electors, the empire functions properly with them at their max number. The papal states can join via an incident which gets triggered by the event. Therefore, as a player, either win the League War and establish your religion as the dominant one (all non-conforming electors will automatically be removed) or assuming no opposing religious league ever attacks the Emperor in a religious war then fast-track the process by either (i) destroying any Elector if they are in the opposing league (even if they share the same religion as the Emperor) or (ii) simply have no wars with them to let the truces expire. Austria also has access to the most number of modifiers to diplomatic reputation. If the emperor decides to refuse this call, Imperial Authority drops by 10. Conversely, the Empire can wane in power, and, as happened historically in 1806, it can eventually be dismantled. Interactive corporate website, per imperial prince(not free city or elector) after the imperial reform . They still have this fear even if the large nation is a republic or theocracy, thus making it impossible for them to become emperor. The thresholds are based on Imperial Authority. The acceptance of the request depends on the target nation's opinion of and attitude towards the Emperor, the Emperor's diplomatic reputation and prestige, the target nation's number of provinces and whether the target is an Elector. Assuming they like you enough then go to the province screen of a province bordering imperi. I'm thinking probably Saxony, Bavaria, or Switzerland. He had the power to intercede in the wars and affairs of the member states of the Empire. New comments cannot be posted and votes cannot be cast. I've never been able to get the papal states to join either with my opinion of them being 200+. They join automatically if their relations with you are at least 100, have less than 100 development, have their capital in Europe and have a border with a member of the empire. These 5 nations have gotten some serious buffs in pat. Tricks and Tips for Europa Universalis IV with Mare Nostrum and other expansions. Alternatively, the Empire can embrace its growing decentralization and gain strength from its diversity, while remaining united when it needs to. Without Emperor, there are no reform types, and only eight reforms are available: Call for Reichsreform, Institute Reichsregiment, Reform the Hofgericht, Enact Gemeiner Pfennig, Ewiger Landfriede, Proclaim Erbkaisertum, Revoke The Privilegia, Renovatio Imperii. Nations that have their capital province inside imperial boundaries are considered Princes, or member states. This event ends the leagues if they had formed. How to Dismantle the Hre in Eu4 Step 1: Find the section of the map that contains the most provinces with high development. Co-belligerents, however, will not call their Imperial allies against an Imperial foe. Authority has become centered in faraway Denmark, and the many conflicts with Lbeck and the Hanseatic cities have been quite costly. While the Emperor can demand unlawful territory while he is at war (not with you), AI-controlled Emperors don't seem to do so. Originally posted by tinisiyo: You can stay in HRE if you are the emperor. I'm not sure if there's a formula that's public knowledge about this, just rumours and anecdotes. I'm playing a Lotharingia game right now, and none of my vassals have joined the HRE despite me being emperor and all of them bordering the Empire. However, the unified HRE should still emerge vastly stronger than the emperor's original nation and may outnumber the militaries of even a strong Ottoman or France. New comments cannot be posted and votes cannot be cast. Take and core the province while the Emperor has a long truce with you. It is still possible for princes to end up at war as a result of honoring alliances with non-members or intervening in succession wars. Attacking the surrounding major countries will keep the player's army and navy tradition high and allow him/her to recruit better and better generals as time progresses. This can weaken both the incumbent Emperor and the Empire as whole. The casus belli is automatically given upon the annexation, and expires in 60 months (5 years). You can also view the status of your candidacy by hovering over the electors coat of arms. The sequence of centralization reforms in the game is loosely based on proposals that were made in the historical Holy Roman Empire starting in the 15th century, in order to "reform" it back into the more centralized and efficient structure it was considered to be in the 10th-12th centuries. The AI can do whatever it wants, lol. The Emperor receives a call to arms when outside powers declare war on a prince of the empire, or members declare war on each other without a casus belli. Allow the Order to join, but put heavy regulations on them. If anyone has some suggestions I would like to hear. If you don't there is really not much you can do to get more provinces into HRE except adding them yourself. It also does not want to join if the nation it evaluates for this is already a member of the HRE, even if some other non-hre nation might have the appropriate threat/strength levels, it seems to choose whichever nation it finds most threatening, and it seems to give preference to rivals and nations with cores or claims, for instance, Dauphine might evaluate for its rival Savoy instead of France, if France has no claim/core on its territory, even if it feels threatened by France. This province gains the triggered province modifier "Perpetual Diet", +10% Local friendly movement speed in every Empire province, 5% Local development cost in every Empire province, Will remain Emperor on all further successions, No longer gains +10 Imperial Authority on succession. Press J to jump to the feed. Electors no longer vote, though they retain Elector status. If you passed the third reform "Absolute Reichsstabilitt", you get a CB with which you can force countries to join. Have 7 Free Cities in the Empire, none of which is of a Germanic culture. How do I get people to join HRE? (And Why Join One), How To Join The Blades of the Darkmoon Covenant (DS3). Enabled if: France : One of the following must be true: