Remember in 8th edition, where dedicating your units to a Chaos god just meant getting an extra keyword, which could sometimes interact with other rules? The Mark of Nurgle is no exception. Lets dig into some rules. Gosh darn this is B-E-A-U-tiful. Share. Genetically augmented post-humans clad in baroque power armour, these ancient warriors are . What can I say I was so deeply put off by the 4th/5th edition Chaos Space Marines experience that all Im looking for is some variety by legion. The, is once per game now but gives +D3 attacks and the ability to take no more than 3 wounds in that Fight phase. for eight legions, each with four pages of rules, stratagems, warlord traits, and relics covering the Alpha Legion, Black Legion, Creations of Bile, Emperors Children, Iron Warriors, Night Lords, Red Corsairs, and Word Bearers, , which allows you to dedicate your units to specific chaos gods in exchange for rewards. The Psychic Disciplines from 8th edition return, now updated for 9th and in the case of the Dark Hereticus Discipline, wildly different from what we saw in Codex: Thousand Sons. They will be of iron Beat their Ld and that unit cant perform actions (their actions immediately fail) and it cant Fire Overwatch or set to Defend and it fights last. No. You still have access to the mono God powers that are basically unchanged, except the tzeentch one is just a 4++ invulnerable save on the Tzeentch unit you cast it on, and it now has Warp Charge 7. The. Inside, youll find: That said, there are a few things that didnt make it in here: Look, forget what youve read about Tyranids, or Orks, or Necrons Chaos is called The Great Enemy for a reason. keyword from taking an Icon, so they can never get the second ability. an Assault weapon when carrying out both. ) And for WC 8, its a difficult power to cast. Unholy Fortitude is still a 5+ FNP. Essentially, a T4 body with Mark of Nurgle attacks with Strength 4 and Strength 8+ are -1 to wound, while attacks at Strengths 1-3 and 5-7 are unaffected. The FAQ section is applicable to both editions of the Codex. Additionally, Chaos Space Marines have a bit more psychic oomph than their loyalist counterparts, and the ability to use dark magic to boost their daemonkin units. Finally, when the bodies start hitting the floor. Bringing Legion Detachments/Warlords also unlocks Stratagems, Traits and Relics, and here this is much more of a big deal than in most books each of the classic Legions gets a full table of six traits and a page each of Stratagems and Relics, while the Servants of Bile (who you can now just choose as your legion) and Red Corsairs get roughly a half sized set. Also joining us for this review are the inexorable, Lets start with the contents this book is. toughness. That said, theyre also mechanically different Chaos Space marines tend to lack a lot of the mobility of their loyalist brethren, and some of the ranged firepower, but make up for it with solid ground speed and some devastating melee threats, plus the ability to fill gaps with cheap filler horde options like Cultists. Each unit has a purpose and is functional. The Mark of Nurgle is no exception. Murderous Perfection gives you a taste of Strands of Fate, activated for 1CP when a unit Shoots or Fights, and letting you change one hit, wound or damage roll to an automatic six during that activation (after rolling, so even better than Strands). 5 ratings 1 review. breaks out from the World Eaters to provide a general-purpose 4+ Deny stratagem against enemy Pyskers within 24 of Khorne units, while if youre also mad about everything else, gives you automatic wounds on 6s to hit in melee. That means no completely nonsensical combos, but this is still a strong ability overall, and very welcome! This is genuinely pretty strong for a mere 1CP, it lets you pick a unit within 1 at the start of the Morale Phase, and prevent them from using Insane Bravery or any Morale Test re-rolls plus if they fail a Morale test, any Action fails. One of the big new differences between Chaos Space Marines armies and the likes of Thousand Sons and Death Guard are the role played by Cultists. Now the Malefic Discipline is the clear winner of the two, with lots of great synergy youll want to build around. Jelcome, followers of the Dark Gods, to Codex: Chaos Space Marines This tome has but one purpose: to teach you the mysteries of collecting, painting and gaming with a Chaos Space Marine army in Warhammer 40,000. Codex Exodites. Have you ever wanted to just nuke a character or a tough-to-kill model? The most compelling reason to dip into this discipline. As a contrast to the combat doctrines of the Space Marines, Chaos marines get their own monofaction mechanic: Wanton . This one is great, both for early melee units or making the most out of Terminators or bikes. Rubricae with Warpflamers could also be extremely nasty thanks to. One friendly friendly unit gets either +1 strength, +1 toughness. You can see the PDF demo, size of the PDF, page numbers, and direct download Free PDF of 'Warhammer Space Marine Codex' using the download button. For warlords with a mix of shooting and melee theres, which gives you a 4+ invulnerable save and has you always count as being in all three Wanton modes. The unit fights first in the Fight phase if it starts the phase in Engagement range of enemy units. Mike P: The only reason Illusory Supplication isnt a 10/10 for me is because a 10/10 undersells it. And Eternal Vendetta is one of Abaddons three traits, having you pick an enemy unit before the game starts to give re-rolls to wound the selected unit to friendly Legion units within 6. Even the Reaper chaincannon suddenly becomes worth looking at when its firing Heavy 8 S5, AP-2 shots. This is another very potent Mark of chaos that gives the relatively low AP of CSM shooting a bit more teeth. Its a cool mechanic which really benefits units that can put out a high output of attacks. Let's start with some of the 9th edition rule changes and how they affect the army. This book checked every box for me. If Daemon Engine fans are feeling a little hard done by there, then good news the new, stratagem is a powerful trade. In terms of unique tricks, theres a few final things. This is better on two fronts: first, splitting the penalty into a choice makes it both more interesting and just flat more useful, since if you really need to kill something, you can just take a couple wounds and get the job done. This is unreliable but awesome at the same time. The really flavourful part is that the price doesnt depend on the unit youre shooting with instead, this costs 1CP if only friendly CULTIST units are in the combat, or 2CP otherwise. Share & Embed "Codex - Space Marines (9th - Full Scan)" . UPDATES & ERRATA All Heretic Astartes and Fallen datasheets (excluding Chaos Cultists) Add the following ability: Have Games Workshop dunked on poor, defenceless Chaos players once more? Having the mark of Nurgle gives you: The Mark of Nurgle suffers from being an interesting idea that is very clunky in execution. There are certainly units that can accumulate a lot of attacks here, and those could make very effective use of this. Also refreshed are Tide of Traitors and Fire Frenzy. appear, though both have dropped in power a little. This is another home run. The key thing here is that this happens in your Command Phase, and that means that like with Resurrection Orbs, you can use this for objective shenanigans string out a few extra Cultists to tag one onto an objective your opponent didnt think you were going to hold. Yeah, its weird). Over the course of the game, units in your army will be engaged in one of three Wanton Acts. Well talk more about Night Lords synergies later in the article, but you can easily stack -3 Leadership and -1 Combat Attrition auras over large areas of the board. For Chaos Space Marines, there are a ton of units and strategies affected by these changes and the new points. You only need to have one model in the unit within the qualifying range to trigger it, which covers a pretty massive proportion of the battlefield, and because Cultists are ObSec in this book, its a pretty nifty trick. And in that sense, this book builds on what we had in 8th and refines it in ways that are wonderful and compelling. Pier Alexandre Champagne. power fists). Rather than providing information on a specific force, these included new rules and background for environments or planetary campaigns. The only reason Illusory Supplication isnt a 10/10 for me is because a 10/10 undersells it. Im gonna level with you: This is really the only thing I care about in a Chaos Space Marines codex. And the Eye of Tzeentch gives +1 to psychic tests and undeniable casts on manifests on an unmodified 9+. There are a few Chaos-specific quirks to the upgrades you get the option to give one of a sub-set of relics to a Unit Champion, which is very strong with the Black Rune of Damnation and Black Mace, and the facition also gets an unusual additional rider on their extra relic strat for Characters. They have sworn themselves to the Dark Gods in exchange for power and immorality, HOW THIS CODEX WORKS 'This Codex is spit into four main sections that deal with diferent aspects of the army . These also come free with the Mark of Chaos of the corresponding god. melee weapons on a single model, and the relic you have access to depends on the models god keyword. If you made it, thanks again! This is nifty if youve got a small number of high-quality shots, or if you have something that triggers on a 6. Its probably fair to say this is more. Combine that with well-priced and well-timed access to the ability to turn off Insane Bravery, and fans of painting lightning and listening to brooding music will have opponents running for the hills. +1 Strength for melee attacks after charging, being charged or performing a Heroic Intervention, (Icon) Improve the AP of your melee attacks by 1 (no charges necessary). Sneaking in at the end, indecisive units that could pick a Mark, but choose not to, get access to Terrifying Phenomena. Games Workshop. On the whole I think this book is more likely to sit around the Custodes/Sisters level of competitive play, at least initially, rather than the Harlequins/Tau/Tyranids level. Also, theyre free if your Psyker unit has the mark no more having to give one of your other powers up for them. Heres hoping thats fixed in a future FAQ its something theyve already worked into Berzerkers in this months White Dwarf supplement for World Eaters. That prayer got a, There are three secondary objectives for Chaos Space Marines and one for each of the legion options. and unlock a Secondary Objective. Five Things to Know About Chaos Space Marines, 1. Its a huge win for the book. 28mm space marine.pdf. your models weapon, but instead just give it a new ability. These are identical to the ones weve already covered in the Nephilim review, and those rules supercede these anyways. Combat Doctrines, but angry. The fact that you get -1 to Wound if Strength = Toughness is very valuable since there is a fair bit of Strength 4 out there, as is the mini-transhuman against S8+ anti-tank weapons that normally crumple low-toughness power-armoured bodies. Why not! decimator.pdf. This discipline is EVERYTHING I had hoped it would be, and then some. Something as simple as 10 legionaries with chainswords having 41 attacks of strength 5, AP-2, 1 dmg for 200 points is nothing to scoff at. Im going to rate it a 9/10 so Don and Is scores average out to a perfect 7/10: A truly blessed score for fans of Nurgle. Chaos Space Marines Second Codex Campaign and Settings Within the 3rd Edition a new type of codex was published. In a bit of a change from most other relics, none of these weapons have actual profiles. This means that every time you visit this website you will need to enable or disable cookies again. In this part of our review we're going to take a whirlwind tour through the highlights, but there's some general points to cover off up front. All this book needed to do to tapdance its way into my heart was have rules for the individual traitor legions. Mike P: Contempt Over Caution is one of those tools that will rarely come into play, but when it does come into play, it will be backbreaking. Announcing The Goonhammer 2023 Global 40k Campaign. Rob: Something big to note here is that while you have to mark Plague Marines and Rubric units, neither unit actually gains the ICON keyword from taking an Icon, so they can never get the second ability. This mark grants the following: This is another very potent Mark of chaos that gives the relatively low AP of CSM shooting a bit more teeth. The Chaos Space Marines are Space Marines who have forsaken their oaths of loyalty in order to dedicate themselves to piracy, bloodshed and glory! Look, if youre a Chaos Space Marines player youve been waiting for this a long time. decimator1.pdf. Warhammer 40,000 9th Edition Codex: Chaos Space Marines. Next up, Legion Traits if every unit in your army is from the same Legion (other than Agents of Chaos, which can include Abaddon), they all gain a Trait (except Cultists, but now including Vehicles etc.) Pick one friendly core/cultist/character within 6 and that unit can only be hit on an unmodified 4+ and attackers cant reroll the hit roll. Updates and errata to the first edition of this Codex can be found at the end of this document. Up for pre-order on June 25, 2022 and released on July 2, the 9th edition Chaos Space Marines codex is now alive and kicking, and we can get up to speed on the long war. 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